3ds Max C++ API Reference
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IGameScene Member List

This is the complete list of members for IGameScene, including all inherited members.

aligned_free(void *ptr)MaxHeapOperatorsstatic
aligned_malloc(size_t size, size_t alignment)MaxHeapOperatorsstatic
aligned_realloc(void *ptr, size_t size, size_t alignment)MaxHeapOperatorsstatic
GetIGameMaterial(Mtl *mat)=0IGameScenepure virtual
GetIGameNode(INode *node)=0IGameScenepure virtual
GetIGameNode(ULONG NodeID)=0IGameScenepure virtual
GetIGameNodeByType(IGameObject::ObjectTypes Type)=0IGameScenepure virtual
GetIGameTextureMap(Texmap *texMap)=0IGameScenepure virtual
GetRootMaterial(int index)=0IGameScenepure virtual
GetRootMaterialCount()=0IGameScenepure virtual
GetSceneEndTime()=0IGameScenepure virtual
GetSceneFileName()=0IGameScenepure virtual
GetSceneStartTime()=0IGameScenepure virtual
GetSceneTicks()=0IGameScenepure virtual
GetTopLevelNode(int index)=0IGameScenepure virtual
GetTopLevelNodeCount()=0IGameScenepure virtual
GetTotalNodeCount()=0IGameScenepure virtual
InitialiseIGame(bool selected=false)=0IGameScenepure virtual
InitialiseIGame(INode *root, bool Hierarchy=true)=0IGameScenepure virtual
InitialiseIGame(Tab< INode * > nodes, bool Hierarchy=true)=0IGameScenepure virtual
operator delete(void *ptr)MaxHeapOperatorsstatic
operator delete(void *ptr, const std::nothrow_t &e)MaxHeapOperatorsstatic
operator delete(void *ptr, const char *filename, int line)MaxHeapOperatorsstatic
operator delete(void *ptr, int block_type, const char *filename, int line)MaxHeapOperatorsstatic
operator delete(void *ptr, const std::nothrow_t &e, const char *filename, int line)MaxHeapOperatorsstatic
operator delete(void *ptr, unsigned long flags)MaxHeapOperatorsstatic
operator delete(void *ptr, const std::nothrow_t &e, unsigned long flags)MaxHeapOperatorsstatic
operator delete(void *ptr, void *placement_ptr)MaxHeapOperatorsstatic
operator delete[](void *ptr)MaxHeapOperatorsstatic
operator delete[](void *ptr, const std::nothrow_t &e)MaxHeapOperatorsstatic
operator delete[](void *ptr, const char *filename, int line)MaxHeapOperatorsstatic
operator delete[](void *ptr, int block_type, const char *filename, int line)MaxHeapOperatorsstatic
operator delete[](void *ptr, const std::nothrow_t &e, const char *filename, int line)MaxHeapOperatorsstatic
operator delete[](void *ptr, unsigned long flags)MaxHeapOperatorsstatic
operator delete[](void *ptr, const std::nothrow_t &e, unsigned long flags)MaxHeapOperatorsstatic
operator new(size_t size)MaxHeapOperatorsstatic
operator new(size_t size, const std::nothrow_t &e)MaxHeapOperatorsstatic
operator new(size_t size, const char *filename, int line)MaxHeapOperatorsstatic
operator new(size_t size, int block_type, const char *filename, int line)MaxHeapOperatorsstatic
operator new(size_t size, const std::nothrow_t &e, const char *filename, int line)MaxHeapOperatorsstatic
operator new(size_t size, unsigned long flags)MaxHeapOperatorsstatic
operator new(size_t size, const std::nothrow_t &e, unsigned long flags)MaxHeapOperatorsstatic
operator new(size_t size, void *placement_ptr)MaxHeapOperatorsstatic
operator new[](size_t size)MaxHeapOperatorsstatic
operator new[](size_t size, const std::nothrow_t &e)MaxHeapOperatorsstatic
operator new[](size_t size, const char *filename, int line)MaxHeapOperatorsstatic
operator new[](size_t size, int block_type, const char *filename, int line)MaxHeapOperatorsstatic
operator new[](size_t size, const std::nothrow_t &e, const char *filename, int line)MaxHeapOperatorsstatic
operator new[](size_t size, unsigned long flags)MaxHeapOperatorsstatic
operator new[](size_t size, const std::nothrow_t &e, unsigned long flags)MaxHeapOperatorsstatic
ReleaseIGame()=0IGameScenepure virtual
SetPropertyFile(const MCHAR *fileName)=0IGameScenepure virtual
SetStaticFrame(int frameNum)=0IGameScenepure virtual
~IGameScene()IGameSceneinlinevirtual
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