3ds Max C++ API Reference
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This is the complete list of members for IdentityTM, including all inherited members.
ClearIdentFlag(uint32_t f) | Matrix3 | |
Equals(const Matrix3 &M, float epsilon=1E-6f) const | Matrix3 | |
GetAddr() | Matrix3 | |
GetAddr() const | Matrix3 | |
GetColumn(int i) const | Matrix3 | |
GetColumn3(int i) const | Matrix3 | |
GetIdentFlags() const | Matrix3 | |
GetRow(int i) const | Matrix3 | |
GetTrans() const | Matrix3 | |
GetYawPitchRoll(float *yaw, float *pitch, float *roll) | Matrix3 | |
Identity | Matrix3 | static |
IdentityMatrix() | Matrix3 | |
IdentityTM() | IdentityTM | inline |
Invert() | Matrix3 | |
IsIdentity() const | Matrix3 | |
Load(ILoad *iload) | Matrix3 | |
Matrix3() | Matrix3 | |
Matrix3(const Matrix3 &)=default | Matrix3 | |
Matrix3(Matrix3 &&)=default | Matrix3 | |
Matrix3(float(*fp)[3]) | Matrix3 | explicit |
Matrix3(const Point3 &U, const Point3 &V, const Point3 &N, const Point3 &T) | Matrix3 | |
MAX_DEPRECATE_MATRIX_BOOL_CTOR("Matrix3 and DMatrix3 are now initialized to identity by default.\n" "No need to use the Matrix3(bool) constructor anymore.\n" "Define MAX_SILENCE_DEPRECATED_MATRIX_BOOL_CTOR to silence this warning.") explicit Matrix3(bool) | Matrix3 | |
NoRot() | Matrix3 | |
NoScale() | Matrix3 | |
NoTrans() | Matrix3 | |
operator!=(const Matrix3 &M) const | Matrix3 | |
operator*(const Matrix3 &) const | Matrix3 | |
operator*=(const Matrix3 &M) | Matrix3 | |
operator*=(float a) | Matrix3 | |
operator+(const Matrix3 &) const | Matrix3 | |
operator+=(const Matrix3 &M) | Matrix3 | |
operator-(const Matrix3 &) const | Matrix3 | |
operator-=(const Matrix3 &M) | Matrix3 | |
operator=(const Matrix3 &)=default | Matrix3 | |
operator=(Matrix3 &&)=default | Matrix3 | |
operator==(const Matrix3 &M) const | Matrix3 | |
operator[](int i) const | Matrix3 | |
Orthogonalize() | Matrix3 | |
Parity() const | Matrix3 | |
PointTransform(const Point3 &p) const | Matrix3 | |
PreRotateX(float angle) | Matrix3 | |
PreRotateY(float angle) | Matrix3 | |
PreRotateZ(float angle) | Matrix3 | |
PreScale(const Point3 &s) | Matrix3 | |
PreTranslate(const Point3 &p) | Matrix3 | |
RotateX(float angle) | Matrix3 | |
RotateY(float angle) | Matrix3 | |
RotateZ(float angle) | Matrix3 | |
Save(ISave *isave) | Matrix3 | |
Scale(const Point3 &s, bool trans=false) | Matrix3 | |
Set(const Point3 &U, const Point3 &V, const Point3 &N, const Point3 &T) | Matrix3 | |
SetAngleAxis(const Point3 &axis, float angle) | Matrix3 | |
SetColumn(int i, Point4 col) | Matrix3 | |
SetFromToUp(const Point3 &from, const Point3 &to, const Point3 &up) | Matrix3 | |
SetIdentFlags(uint32_t f) | Matrix3 | |
SetNotIdent() | Matrix3 | |
SetRotate(const Quat &q) | Matrix3 | |
SetRotate(const AngAxis &aa) | Matrix3 | |
SetRotate(float yaw, float pitch, float roll) | Matrix3 | |
SetRotateX(float angle) | Matrix3 | |
SetRotateY(float angle) | Matrix3 | |
SetRotateZ(float angle) | Matrix3 | |
SetRow(int i, Point3 p) | Matrix3 | |
SetScale(const Point3 &s) | Matrix3 | |
SetTrans(const Point3 &p) | Matrix3 | |
SetTrans(int i, float v) | Matrix3 | |
SetTranslate(const Point3 &p) | Matrix3 | |
TransformPoints(Point3 *array, int n, int stride=sizeof(Point3)) | Matrix3 | |
TransformPoints(const Point3 *array, Point3 *to, int n, int stride=sizeof(Point3), int strideTo=sizeof(Point3)) | Matrix3 | |
TransformVectors(Point3 *array, int n, int stride=sizeof(Point3)) | Matrix3 | |
TransformVectors(const Point3 *array, Point3 *to, int n, int stride=sizeof(Point3), int strideTo=sizeof(Point3)) | Matrix3 | |
Translate(const Point3 &p) | Matrix3 | |
ValidateFlags() | Matrix3 | |
VectorTransform(const Point3 &p) const | Matrix3 | |
Zero() | Matrix3 |