3ds Max C++ API Reference
Loading...
Searching...
No Matches
Point3 Member List

This is the complete list of members for Point3, including all inherited members.

CrossProd(const Point3 &p) constPoint3inline
DotProd(const Point3 &p) constPoint3inline
Equals(const Point3 &p, float epsilon=1E-6f) constPoint3
FLength() constPoint3inline
FNormalize() constPoint3
Length() constPoint3inline
LengthSquared() constPoint3inline
LengthUnify()Point3
MaxComponent() constPoint3
MinComponent() constPoint3
Normalize() constPoint3
operator const float *() constPoint3inline
operator float *()Point3inline
operator!=(const Point3 &p) constPoint3inline
operator%(const Point3 &p) constPoint3inline
operator*(const Point3 &p) constPoint3inline
operator*=(const Point3 &p)Point3inline
operator*=(float f)Point3inline
operator+() constPoint3inline
operator+(const Point3 &p) constPoint3inline
operator+=(const Point3 &p)Point3inline
operator+=(float f)Point3inline
operator-() constPoint3inline
operator-(const Point3 &p) constPoint3inline
operator-=(const Point3 &p)Point3inline
operator-=(float f)Point3inline
operator/(const Point3 &p) constPoint3inline
operator/=(const Point3 &p)Point3inline
operator/=(float f)Point3inline
operator=(const Point3 &)=defaultPoint3
operator=(Point3 &&)=defaultPoint3
operator==(const Point3 &p) constPoint3inline
operator[](int i)Point3inline
operator[](int i) constPoint3inline
operator^(const Point3 &p) constPoint3inline
OriginPoint3static
Point3()=defaultPoint3
Point3(const Point3 &)=defaultPoint3
Point3(Point3 &&)=defaultPoint3
Point3(float X, float Y, float Z)Point3inline
Point3(const float af[3])Point3inline
Point3(double X, double Y, double Z)Point3inline
Point3(int X, int Y, int Z)Point3inline
Point3(const Color &c)Point3
Point3(const AColor &c)Point3
Point3(const Point4 &p)Point3
Set(float X, float Y, float Z)Point3inline
Unify()Point3
xPoint3
XAxisPoint3static
XY() constPoint3inline
yPoint3
YAxisPoint3static
zPoint3
ZAxisPoint3static
  • Generated by doxygen 1.9.6