3ds Max C++ API Reference
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Point4 Member List

This is the complete list of members for Point4, including all inherited members.

DotProd(const Point4 &a) constPoint4inline
Equals(const Point4 &p, float epsilon=1E-6f) constPoint4
FLength() constPoint4inline
FNormalize() constPoint4
Length() constPoint4inline
LengthSquared() constPoint4inline
LengthUnify()Point4
MaxComponent() constPoint4
MinComponent() constPoint4
Normalize() constPoint4
operator const float *() constPoint4inline
operator float *()Point4inline
operator!=(const Point4 &p) constPoint4inline
operator%(const Point4 &a) constPoint4inline
operator*(const Point4 &a) constPoint4inline
operator*=(const Point4 &a)Point4inline
operator*=(float f)Point4inline
operator+() constPoint4inline
operator+(const Point4 &a) constPoint4inline
operator+=(const Point4 &a)Point4inline
operator+=(float f)Point4inline
operator-() constPoint4inline
operator-(const Point4 &a) constPoint4inline
operator-=(const Point4 &a)Point4inline
operator-=(float f)Point4inline
operator/(const Point4 &a) constPoint4inline
operator/=(const Point4 &a)Point4inline
operator/=(float f)Point4inline
operator=(const Point4 &)=defaultPoint4
operator=(Point4 &&)=defaultPoint4
operator==(const Point4 &p) constPoint4inline
operator[](int i)Point4inline
operator[](int i) constPoint4inline
OriginPoint4static
Point4()=defaultPoint4
Point4(const Point4 &)=defaultPoint4
Point4(Point4 &&)=defaultPoint4
Point4(float X, float Y, float Z, float W)Point4inline
Point4(double X, double Y, double Z, double W)Point4inline
Point4(int X, int Y, int Z, int W)Point4inline
Point4(const Point3 &a, float W=0.f)Point4inline
Point4(const float af[4])Point4inline
Point4(const AColor &c)Point4explicit
Set(float X, float Y, float Z, float W)Point4inline
Unify()Point4
wPoint4
WAxisPoint4static
xPoint4
XAxisPoint4static
yPoint4
YAxisPoint4static
zPoint4
ZAxisPoint4static
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