3ds Max C++ API Reference
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ShadeContext Member List

This is the complete list of members for ShadeContext, including all inherited members.

aligned_free(void *ptr)MaxHeapOperatorsstatic
aligned_malloc(size_t size, size_t alignment)MaxHeapOperatorsstatic
aligned_realloc(void *ptr, size_t size, size_t alignment)MaxHeapOperatorsstatic
ambientLightShadeContext
Antialias()ShadeContextinlinevirtual
atmosSkipLightShadeContext
backFaceShadeContext
BarycentricCoords()ShadeContextinlinevirtual
BumpBasisVectors(Point3 dP[2], int axis, int channel=0)ShadeContextinlinevirtual
CamFarRange()ShadeContextinlinevirtual
CamNearRange()ShadeContextinlinevirtual
CamPos()=0ShadeContextpure virtual
ClassID()ShadeContextinlinevirtual
CurTime()=0ShadeContextpure virtual
Curve()ShadeContextinlinevirtual
DebugFile()ShadeContextinlinevirtual
DiffuseIllum()ShadeContextvirtual
doMapsShadeContext
DP()=0ShadeContextpure virtual
DP(Point3 &dpdx, Point3 &dpdy)ShadeContextinlinevirtual
DPdUVW(Point3 dP[3], int channel=0)=0ShadeContextpure virtual
DPObj()=0ShadeContextpure virtual
DPObjRelBox()=0ShadeContextpure virtual
DUVW(int channel=0)=0ShadeContextpure virtual
EvalEnvironMap(Texmap *map, Point3 view)ShadeContextvirtual
EvalGlobalEnvironMap(Point3 dir)ShadeContextinlinevirtual
Execute(int cmd, ULONG_PTR arg1=0, ULONG_PTR arg2=0, ULONG_PTR arg3=0)ShadeContextinlinevirtual
FaceNumber()=0ShadeContextpure virtual
filterMapsShadeContext
GetAtmosSkipLight()ShadeContextinline
GetBGColor(Color &bgcol, Color &transp, BOOL fogBG=TRUE)=0ShadeContextpure virtual
GetCache(Texmap *map, AColor &c)ShadeContextinlinevirtual
GetCache(Texmap *map, float &f)ShadeContextinlinevirtual
GetCache(Texmap *map, Point3 &p)ShadeContextinlinevirtual
GetEvalObject()ShadeContextinlinevirtual
GetInterface(Interface_ID id)InterfaceServervirtual
GetIOR()ShadeContextinlinevirtual
GetNSuperSample()ShadeContextinlinevirtual
GetRenderElement(int n)ShadeContextinlinevirtual
GetSampleSizeScale()ShadeContextinlinevirtual
GetTypedInterface()InterfaceServerinline
globContextShadeContext
GNormal()=0ShadeContextpure virtual
InMtlEditor()=0ShadeContextpure virtual
IsSuperSampleOn()ShadeContextinlinevirtual
IsTextureSuperSampleOn()ShadeContextinlinevirtual
Light(int n)=0ShadeContextpure virtual
MatrixFrom(RefFrame ifrom)=0ShadeContextpure virtual
MatrixTo(RefFrame ito)=0ShadeContextpure virtual
modeShadeContext
mtlNumShadeContext
nLightsShadeContext
Node()ShadeContextinlinevirtual
NodeID()ShadeContextinlinevirtual
Normal()=0ShadeContextpure virtual
NRenderElements()ShadeContextinlinevirtual
ObjectBox()=0ShadeContextpure virtual
operator delete(void *ptr)MaxHeapOperatorsstatic
operator delete(void *ptr, const std::nothrow_t &e)MaxHeapOperatorsstatic
operator delete(void *ptr, const char *filename, int line)MaxHeapOperatorsstatic
operator delete(void *ptr, int block_type, const char *filename, int line)MaxHeapOperatorsstatic
operator delete(void *ptr, const std::nothrow_t &e, const char *filename, int line)MaxHeapOperatorsstatic
operator delete(void *ptr, unsigned long flags)MaxHeapOperatorsstatic
operator delete(void *ptr, const std::nothrow_t &e, unsigned long flags)MaxHeapOperatorsstatic
operator delete(void *ptr, void *placement_ptr)MaxHeapOperatorsstatic
operator delete[](void *ptr)MaxHeapOperatorsstatic
operator delete[](void *ptr, const std::nothrow_t &e)MaxHeapOperatorsstatic
operator delete[](void *ptr, const char *filename, int line)MaxHeapOperatorsstatic
operator delete[](void *ptr, int block_type, const char *filename, int line)MaxHeapOperatorsstatic
operator delete[](void *ptr, const std::nothrow_t &e, const char *filename, int line)MaxHeapOperatorsstatic
operator delete[](void *ptr, unsigned long flags)MaxHeapOperatorsstatic
operator delete[](void *ptr, const std::nothrow_t &e, unsigned long flags)MaxHeapOperatorsstatic
operator new(size_t size)MaxHeapOperatorsstatic
operator new(size_t size, const std::nothrow_t &e)MaxHeapOperatorsstatic
operator new(size_t size, const char *filename, int line)MaxHeapOperatorsstatic
operator new(size_t size, int block_type, const char *filename, int line)MaxHeapOperatorsstatic
operator new(size_t size, const std::nothrow_t &e, const char *filename, int line)MaxHeapOperatorsstatic
operator new(size_t size, unsigned long flags)MaxHeapOperatorsstatic
operator new(size_t size, const std::nothrow_t &e, unsigned long flags)MaxHeapOperatorsstatic
operator new(size_t size, void *placement_ptr)MaxHeapOperatorsstatic
operator new[](size_t size)MaxHeapOperatorsstatic
operator new[](size_t size, const std::nothrow_t &e)MaxHeapOperatorsstatic
operator new[](size_t size, const char *filename, int line)MaxHeapOperatorsstatic
operator new[](size_t size, int block_type, const char *filename, int line)MaxHeapOperatorsstatic
operator new[](size_t size, const std::nothrow_t &e, const char *filename, int line)MaxHeapOperatorsstatic
operator new[](size_t size, unsigned long flags)MaxHeapOperatorsstatic
operator new[](size_t size, const std::nothrow_t &e, unsigned long flags)MaxHeapOperatorsstatic
OrigNormal()ShadeContextinlinevirtual
OrigView()ShadeContextinlinevirtual
outShadeContext
P()=0ShadeContextpure virtual
PObj()=0ShadeContextpure virtual
PObjRelBox()=0ShadeContextpure virtual
PointFrom(const Point3 &p, RefFrame ifrom)=0ShadeContextpure virtual
PointTo(const Point3 &p, RefFrame ito)=0ShadeContextpure virtual
ProjType()ShadeContextinlinevirtual
PutCache(Texmap *map, const AColor &c)ShadeContextinlinevirtual
PutCache(Texmap *map, const float f)ShadeContextinlinevirtual
PutCache(Texmap *map, const Point3 &p)ShadeContextinlinevirtual
RayConeAngle()ShadeContextinlinevirtual
RayDiam()ShadeContextinlinevirtual
rayLevelShadeContext
ReflectVector()=0ShadeContextpure virtual
RefractVector(float ior)=0ShadeContextpure virtual
ResetOutput(int n=-1)ShadeContextinline
ScreenCoord()=0ShadeContextpure virtual
ScreenUV(Point2 &uv, Point2 &duv)=0ShadeContextpure virtual
SetAtmosSkipLight(LightDesc *lt)ShadeContextinline
SetGBufferID(int gbid)ShadeContextinlinevirtual
SetIOR(float ior)ShadeContextinlinevirtual
SetNormal(Point3 p)ShadeContextinlinevirtual
SetView(Point3 p)=0ShadeContextpure virtual
ShadeContext()ShadeContextinline
shadowShadeContext
SurfacePtScreen()ShadeContextinlinevirtual
TossCache(Texmap *map)ShadeContextinlinevirtual
UVW(int channel=0)=0ShadeContextpure virtual
UVWNormal(int channel=0)ShadeContextinlinevirtual
V()=0ShadeContextpure virtual
VectorFrom(const Point3 &p, RefFrame ifrom)=0ShadeContextpure virtual
VectorFromNoScale(const Point3 &p, RefFrame ifrom)ShadeContextvirtual
VectorTo(const Point3 &p, RefFrame ito)=0ShadeContextpure virtual
VectorToNoScale(const Point3 &p, RefFrame ito)ShadeContextvirtual
xshadeIDShadeContext
~InterfaceServer()InterfaceServervirtual
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