Use these options to control what happens when you use the command Create > SVG to create a polygon mesh in the shape of a default SVG (scalable vector graphic) shape connected to an SVG node. You can use the SVG node to paste or import an SVG file from an external source. See also Create polygon from SVG.
SVG Attributes can be found in the Attribute Editor for the SVG node. There are four tabs of attributes.
Click this button to open a file browser window then navigate to an existing SVG file to load into the SVG object.
Specifies the overall size of the SVG object. Default value is 20.
Specifies which object within the polygon mesh to manipulate based on the corresponding SVG path.
Translates the current Path object along its local Z-axis. Default value is 0.
Scales the currentPath object along its local Z-axis. Default value is 1.
Removes all Position Z Offset and Scale Z operations to all objects composing the SVG object, returning them to their defaults.
Translates all the objects composing an SVG object in their local Z-axis at once. Generally you want this value to be greater than 0, as anything less than that can cause problems when attempting to raytrace the object. Default value is 0.01.
For attributes that overlap with the Type Tool's Geometry tab, see the Type Tool. Note that for the SVG Tool, the effects apply to paths.
When enabled, displays the mesh's Color Per Vertex data in the workspace. Default is on.
For attributes that overlap with the Type Tool's Texturing tab, see the Type Tool. Note that for the SVG Tool, the effects apply to paths.
For attributes that overlap with the Type Tool's Animation tab, see the Type Tool. Note that for the SVG Tool, the effects apply to paths.