The Panels menu displays above the scene view, or above each view panel in a layout with multiple scene views.
Use the items in this menu to set the contents of this specific panel as well as the overall layout and panel contents.
Lets you change to a perspective view or create a new perspective view.
Lets you change to stereo mode or create a new stereo camera. All stereo cameras that you have created, as well as all custom rigs that you have registered are listed in the sub-menu.
Lets you change to an orthographic view or create a new orthographic view.
Component Editor: Opens the Component Editor, which you can use to edit data assigned to components.
Dynamic Relationships Editor: Lets you view or edit connections between dynamics elements such as particle emitters, collisions, and so on. For more information, see Dynamic Relationships Editor.
Paint Effects: Opens the Paint Effects Panel, where you can interactively render strokes without rendering the rest of the scene. New strokes render as you paint them in this view. For more information, see Paint Effects.
Reference Editor: Opens the Reference Editor, which you can use to specify settings for importing files by reference.
Relationship Editor: Opens the Relationship Editor, which you can use to group and manipulate objects as sets and assign shading groups to geometry.
Render View : Opens the Render View window, where you can test render single frames and interactively tune rendering attributes.
Script Editor: Opens the Script Editor Panel, where you can view and enter MEL commands.
Stereo: Switches the scene view to stereo mode.
Opens the Hypergraph, which gives you an overview of your entire scene, all objects it contains, and the relationships between those objects.
You can open multiple Hypergraph windows at the same time. Each opened Hypergraph is assigned a default name and number, for example, Hypergraph 1. This option only appears if you have opened one or more Hypergraphs.
Opens the Hypergraph with scene hierarchies showing the grouping of child nodes under parent nodes in your current scene.
Opens the Hypergraph showing the most recent input and output connections in your scene.
Lets you specify how different camera views are arranged spatially in the Maya window.
Lets you select a panel layout.
Moves the current camera view into a separate window. The current view is replaced with the next view in the Panels list (to see this list, select Panels > Panel Editor).
Copies the current camera view into a separate window.
Opens the Panel editor window, where you can create new panels, re-label existing panels, rename layouts, and change layout configurations.