Specifies the texture file options for painting a texture on the surface of the mesh for masks and region maps. 
	 
- Map Name 
		  
- Specifies the name of the texture file. 
		  
- Image Format 
		  
- Sets the file format of the texture file you create. By default, this is set to the Maya Image File Format (Maya IFF). 
		  
- File Path 
		  
- The directory in which to store the texture file. 
		  
- Size 
		  
- Sets the resolution of the texture image in pixels. 
		  
- Start Color 
		  
- Sets the color or value assigned to the mesh surface before you paint. 
			 - Based on Attribute 
				  
- Assigns the mesh surface to the current value of the attribute you are controlling with the texture map. 
					  For example, if you create a map for 
						Scale modifier, and the 
						Scale attribute is set to 0.8, the mesh surface is assigned that value. 
					  
- White, Black, Grey 
				  
- Colors the mesh surface white, black or grey, which equals a value of 1.0, 0.0, and 0.5 respectively. 
				  
 
- UV Sets 
		  
- Specifies the UV set to map the texture to. By default, map1 is selected, but you can choose any UV set on the mesh.