Disconnect joints

You can disconnect joints in a skeleton to separate joint chains. The joint that is disconnected becomes the root joint of a new skeleton.

Note:

To disconnect joints

  1. Select the joint you want to disconnect.
  2. Do either of the following:
    • In the Rigging menu set (press F3), select Skeleton > Disconnect Joint.
    • Right-click the joint and select Actions > Unparent from the marking menu.

    The bone between the disconnected joint and its parent joint is removed, and the disconnected joint becomes the root of a new skeleton.

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