You can disconnect joints in a skeleton to separate joint chains. The joint that is disconnected becomes the root joint of a new skeleton.
Note:
- If you disconnect a joint in a joint chain that has an IK handle, the IK handle will be deleted.
- You can not disconnect a root joint.
- You can disconnect the joints of a character with a bound skin without having to detach its skin.
To disconnect joints
- Select the joint you want to disconnect.
- Do either of the following:
- In the Rigging menu set (press F3), select Skeleton > Disconnect Joint.
- Right-click the joint and select Actions > Unparent from the marking menu.
The bone between the disconnected joint and its parent joint is removed, and the disconnected joint becomes the root of a new skeleton.