After you create the sine deformer, its handle is displayed in your scene and its nodes are listed in the
Channel Box. The nodes include the sine handle node (default name: sinenHandle), the sine handle shape node (sinenHandleShape), and the sine deformer node (default name: sinen).
You can edit the effects of the sine deformer by editing the sine handle node and the sine deformer node. You can move (translate), rotate, and scale the sine handle to edit the effects of the deformation. You can also edit the sine deformer node’s keyable attributes (channels), which are displayed in the
Channel Box.
To edit sine deformers by using the handle manipulators
- Select the sine deformer node (default name: sinen).
- Select the
Show Manipulator Tool (default shortcut: t key).
- The manipulators on the sine deformer handle let you edit attributes interactively.
- In the scene, select one of the manipulators on the sine deformer handle. Middle-drag the mouse to edit.
The
Channel Box updates the values you are changing.
To edit sine deformers by moving, rotating, or scaling the handle
- Select the sine deformer handle node (default name: sinenHandle).
- Move (translate), rotate, or scale the handle to change the effect of the deformation.
- Move or rotate the handle pivot point by pressing Insert or Home, moving the pivot point, and then pressing Insert or Home again.
- Remember that you can access the deformer handle’s local axes (Display > Transform Display > Local Rotation Axes), rotate and scale pivots (Display > Transform Display > Rotate Pivots or
Scale Pivots) and selection handle (Display > Transform Display > Selection Handles).
To edit sine deformers with the
Channel Box
- Select the sine deformer node (default name: sinen).
One quick way to select the sine deformer node is to select the object being deformed, and then select the sine deformer node in its history from the
Channel Box (under
INPUTS).
You can control which attributes are listed as keyable attributes (channels) in the
Channel Box with the
Channel Control
editor (select
Window > General Editors > Channel Control).
- Click the name of the channel you want to edit.
- In your scene, middle-click and move the mouse to the left or right. By moving the mouse, you interactively change the value of the selected channel. As you move the mouse, note that pressing the Ctrl key gives you finer control, and pressing the Shift key gives you less control.
To edit sine deformers with the Attribute Editor
- Select the sine deformer node (default name: sinen).
- Open the
Attribute Editor.
- Edit the attributes.
See
sine.
Tip: If you want to create a falloff (or ramp effect) for this deformer, so that the results of the deformation decrease or drop off after a specified distance, use
Component Tags. See
Create deformer falloffs.
To delete a sine deformer
- Select the sine deformer handle.
- Select
Edit > Delete, or press Backspace or Delete.
- The sine deformer handle, sine deformer handle shape, and sine deformer nodes are all deleted. However, the object still has the tweak node as an input node, so any tweaks you might have made are preserved. Also, note that the various input nodes that structure the evaluation of the deformation are not deleted.