Choose
>
or
>
in the
Shape Editor to add a new target based on the combined the effect of multiple target shapes to the base object's selected Blend Shape Deformer based on the options you set here.
- Type
- Determines how the new blend shape target is created. For more information, see
Target Type in the
Add Blend Shape Target Options.
- Method
- Determines the way that the target shapes are combined. Options include:
- Multiplication - multiplies the driving targets' weighting.
- Lowest weighting - uses the lowest driver weighting and uses that as the combination target's weighting.
- Smooth - identical to
Lowest weighting but with an added smooth interpolation.