Click to create a new HumanIK character with a default skeleton. By default, the new character is named Charactern, where n is a sequential number. The skeleton is created with joints named according to the HumanIK naming conventions. To modify the default skeleton, you can edit the joint setup using the options in the setup area of the Skeleton tab. You can also adjust the position and rotation of joints in the scene view. |
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Click to mirror adjustments from the left side of the skeleton to the right side as you adjust the position and rotation of joints in the scene view. Important: Edit only the left side of the skeleton before clicking. Mirroring is always applied from the left side of the skeleton to the right.
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Locks and unlocks the current skeleton definition. |
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Deletes the current skeleton and its skeleton definition. |
For operations associated with modifying skeletons, see the Edit Skeleton sub-menu under the HumanIK window menu button.