When you delete a blend shape deformer (blendShape node), it and all its target shapes are removed from the base object. However, the base object retains the Tweak node as an Input node, so any tweaks you might have made on the base object are preserved.
Note: The base shape's ShapeOrig node is not deleted when you delete a blendShape node, but you can delete it manually or delete the object's history (choose
or press Alt + Shift + D) if you don't want it in the scene.
To delete a blend shape deformer
- Select the base object and do any of the following:
- In the
Shape Editor, select a blend shape deformer and click the
Delete icon
.
- In the
Shape Editor, right-click a blend shape deformer name and choose
Delete.
- Select the blendShape node in the
Channel Box, then press the Backspace or Delete key (Mac OS X), or select
Edit > Delete from the main menu.