Use the
componentMatch node to automatically create a lookup table that feeds into your component list, so you don't have to create your own vert table. The componentMatch node use an algorithm to compares geometries, builds a correlation between verts, and output a pre-configured lookup table.
If you prefer to create your own lookup table, ensure that the
Use Component Lookup option in the Morph Options is turned off.
To use the componentMatch node to create a vert lookup table
- Start with deformed geometry, consisting of a
driver object and a
deformed object.
- Set
Component Tags on
both the driver and deformed geometry. (See
Assign Component Tags to Geometry.)
Note: Components must have the same amount of component elements between the driver and deformed geometry or a table cannot be generated automatically. If the polygon count does not match, the
componentMatch node cannot interpolate realistically between the shapes.
- Apply a Morph Deformer to transfer the deformation from the
driver object to the object to deform. In the
Morph Options, activate
Use Component Lookup to generate a
componentMatch node.
- In the
Node Editor, select the
componentMatch node to open the
Component Match Attributes opens in the Attribute Editor.
- In the
Attribute Editor
Component Match Attributes, enter the
Component Tag name in the
Tag Expression field. (This field supports expressions, so you can enter a partial tag name, for example, "*_left", to locate all Component tag names that include "left".)
- Press
Enter to apply the Component match. The target geometry is modified, based on the driver object.