When creating bend deformers, you can first set creation options and then create a deformer, or you can immediately create a deformer with the current creation options. If you’re not sure what the current creation options are, checking them before you create a deformer can save you some time adjusting the deformer’s attributes afterwards.
Attention: Avoid changing the number of a deformable object’s points (for example, CVs, vertices, or lattice points) after you create a deformer. Changing the number of points can lead to unexpected deformation effects. Try to set the object’s topology before you begin using deformers, and save a copy of the object in case you want to do further modeling later.
To create a bend deformer
- Select the object(s) you want to deform.
- Select
in the
Animation menu set.
The
Bend Options window appears.
- Click the
Basic and
Advanced tabs and set the creation options.
See
Bend Options and
Advanced deformer options.
- Click
Create to create a bend deformer and close the options window.
(Click
Apply to create a bend deformer and keep the options window open.)
A bend deformer handle displays in the scene and its nodes are listed in the
Channel Box. The nodes include the bend handle node (default name: bendnHandle), the bend handle shape node (bendnHandleShape), and the bend deformer node (default name: bendn).
To create bend deformation effects
- Manipulate the bend deformer handle.
- Edit bend deformer channels and attributes (see
Edit bend nonlinear deformers) or
paint nonlinear deformer weights to adjust the deformation effect.
Tip: If you want to create a falloff (or ramp effect) for this deformer, so that the results of the deformation decrease or drop off after a specified distance, use
Component Tags. See
Create deformer falloffs.