For more information on mapping character animation, see
Key > Character Mapper.
To map animation from one character to another
- Select
Key > Character Mapper.
- Select the root joint of your
source character.
- In the
Character Mapper window, click
Load Source.
- Select the root joint of your
target character.
- Click
Load Target.
- Select one node or attribute from the left unmapped column, and select its corresponding node or attribute in the right column. For example, if the left ankle joint for your source character is
lfoot and the left ankle joint of your target character is named
joint29, then your selection would resemble the following:
- Click
Map.
- Repeat steps 6 and 7 until you have mapped all the nodes or attributes from the source and target characters.
Now you can copy and paste animation clips between the mapped characters in the
Trax Editor.
To map animation from one character to another based on hierarchy
- Select the root joint of your source character.
-
Shift-click to select the root joint of your target character.
- Select
Key > Character Mapper.
- Do one of the following:
- In the
Character Mapper, select
Edit > Map based on hierarchy.
- Select a node or attribute from both the Source and Target character.
- In the
Character Mapper, select
Edit > Map based on hierarchy.