You can use the
Paint Skin Weights tool to view the strength, or
influence, of skin binding on a selected skeleton joint. This can help isolate potential problems where the skin is bound too much or too little to the skeleton.
- With a skinned mesh in the scene, open the
Paint Skin Weights tool. (Skin > Paint Skin Weights Tool >
in the Animation menu set.)
- In the
Gradient section, turn on
Use Color Ramp and choose a color preset to help you identify areas where the effect of the bind is the strongest and weakest.
- Select the mesh.
A gradient that depicts the influence of the bind shows on the mesh.
- Right-click each joint in the skeleton and choose
Select Influence from the menu to show each joint's bind strength.