To edit channels with the
Channel Box
- Select a skin cluster node (default name: skinClustern).
- Set the channels.
- Click the name of the channel you want to edit.
- Middle-drag left and right in the scene. As you drag, you interactively change the value of the selected channel.
Tip:
As you drag, press the
Ctrl key for finer control, or press the
Shift key for more coarse control.
To edit skin cluster attributes with the
Attribute Editor
- Select a skin cluster node (default name: skinClustern).
- Open the
Attribute Editor.
- Expand the
Smooth Skin Attributes,
Deformer Attributes,
Node Behavior, and
Extra Attributes headings to see all available attributes.
See
skinCluster for more information on these attributes.