You can mirror deformer weights, either from one surface to another, or within the same surface. You can also mirror deformer weights on selected components of the surface.
Similar to mirroring skin weights, note the following for best results when mirroring deformer weights:
- The surface should be centered on the global axis, or at least aligned along the axes you want to mirror about.
- The surface should be in a pose that is symmetrical across the mirror-plane.
To mirror deformer weights
- Do one of the following:
- To mirror deformer weights on the entire surface, select the surface.
- To mirror deformer weights on selected components, position the pointer over the surface, right-click and select
Control Vertex or
Vertex. Select the components on the side from which you want to mirror and the components on the side to be mirrored to.
- From the main menu bar, select
.
- Set the options in the
Mirror Deformer Weights Optionswindow.
- Click
Mirror.