Specifies whether each lattice point can influence only the deformable object’s points that are nearby (Local on), or can influence all the deformable object’s points (Local off). If on, you can specify Local Influence S, Local Influence T, and Local Influence U. Default is on.
Specifies the extent of each lattice point’s local influence along the S axis of the lattice’s local STU space. Use slider to select values from 2 to 30. The default is 2.
Specifies the extent of each lattice point’s local influence along the T axis of the lattice’s local STU space. Use slider to select values from 2 to 30. The default is 2.
Specifies the extent of each lattice point’s local influence along the U axis of the lattice’s local STU space. Use slider to select values from 2 to 30. The default is 2.
Specifies whether Maya calculates the deformation with full resolution or partial resolution. Default is full.
If you don’t need to see the deformation at full resolution, you can improve display performance by reducing the accuracy of the deformation. To do so, select partial. With partial selected, use the Partial Resolution slider to specify the deformation calculation’s accuracy. A tolerance of 0 means you want full accuracy; the maximum value of 0.1 decreases the accuracy significantly. Select values from to 0.000 to 0.100. Default is 0.010.
If you have set the accuracy to partial, set the accuracy of each deformer back to full before you render the scene if you want to render the deformation with full accuracy.
Specifies whether to freeze the lattice deformation mapping. If frozen (checked on), components (for example, CVs) of objects being deformed that are inside the influence lattice become fixed inside the lattice and affected only by the influence lattice, even if you transform (move, rotate, or scale) the object or the base lattice. For more information, see Freezing the lattice deformation mapping. Default is off.