Using the
Shape Editor, you can set keys on the weight values for target shapes, a group, or blend shape deformers. Keying an individual target shape's weight at 1 keys the influence of that target shape only, ignoring the possible blending influences of the other target shapes.
Once you have keyed the weight values, you can edit the resulting curve in the graph editor, or edit the keys in the dopesheet.
Note:
- To display the weight keys in the
Time Slider,
Graph Editor, and the
Dope Sheet, you must select the blend shape deformer in the Shape Editor or the
blendShape node, not the base object or target shape.
- blendShape Per-vertex weight attributes are set to
non-keyable. To key these attributes, use the Script Editor or the Key Selected or Key All Keyable menu items in the
Channel Box Channels Tab.
To key one or more selected target shape's weight
- In the
Time Slider, click the frame where you want to set the key.
- In the
Shape Editor, set each target shape's Weight by dragging its slider or entering a value to create the desired blend shape - see
Set weights for target shapes.
- Select one or more target shapes and do one of the following to set a key at this frame using their current weight values:
- Click the
Key icon
at the end of a selected target shape's slider so it turns red.
- Middle-drag the Key icon onto a frame in the timeline.
- Right-click the Key icon and choose
Key Current. You can also choose
Key at 0 or
Key at 1 to automatically set the target shapes' weight values to 0 or 1 and then set a key.
- Right-click a selected target shape name and choose
Key.
- Choose
.
This sets a key for each selected target shape at its current Weight value.
The Weight text box turns red when there's a key for that target shape, pink when you move to a frame where there's no key, and light pink when you have changed the Weight value from what was keyed at that frame.
- Continue with these steps to animate the shape deformation on the base object.
To key a group of target shapes
- In the
Time Slider, click the frame where you want to set the key.
- In the
Shape Editor, select or create a group that includes the target shapes you want to key - see
Create groups of target shapes or blend shape deformers.
- Set the group's weight slider to the value you want.
- Click the
Key icon beside the slider, or right-click the selected group and choose
Key.
This sets a key for the group's weight value, which includes the current weight for each of the target shapes within that group.
You can also right-click the group and choose
Key Group Members to set a key on each of the target shapes directly.
To remove a weight key
- In the
Shape Editor, select one or more target shapes, groups, or blend shape deformers.
- In the
Time Slider, go to a frame where there is a key set for the selected items.
- Right-click the Key icon
for one of the selected items and choose
Remove Key.
This removes the key for each selected item's weight at this frame.
To key the target shape weights using the Channel Box
- In the
Time Slider, click the frame where you want to set the key.
- In the
Channel Box, select a target shape channel under the base object's INPUT list.
- Set the target shape channel's weight value by middle-dragging in the view or entering a value.
- Press the S key, or right-click the target shape channel and choose
Key Selected.