Vertex Normal Method

Lets you set a default vertex normal method for polygons. Select from the following methods:

Tip: You can set the default method for weighting vertex normals using the Default Vertex Normal Method preference in the Modeling preferences.
Unweighted
Takes the normal from each connected face and adds them together. Select this method if you want to match files from older versions of Maya. (Unweighted was the default method in Maya 2012 and earlier versions.)
Angle Weighted
Calculates the angle of the corners of the polygons and uses that calculation as weight.
Area Weighted
Uses the surface area of each adjacent face as weight. As a result, small polygons have little influence on the result, and large polygons have a greater influence on the result.
Angle and Area Weighted
(Default) Combines the Angle Weighted and Area Weighted methods of evaluation.

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