Additional modifications can be made to a bevel by editing the following attributes on the polyBevel node using the Channel Box or the Attribute Editor.
Specifies the size of the bevel: the distance between the original edge and the center of the offset face. The Fraction value is limited to a range between 0 and 1. The default is 0.50. Fraction is only available when Offset As Fraction is turned on.
The Segments value determines the number of segments created along the edges of the beveled polygon. Use the slider or enter a value to change the number of segments. The default is 1.
Lets you specify whether you want the beveled edges to be hard or soft when shaded.
If you want the beveled edges to be soft, set the Smoothing Angle to a high value (180). If you want the beveled edges to be hard, set the Smoothing Angle to a low value (0).
In general, if the angle between two shared edges is greater than the value specified by the Smoothing Angle attribute, the beveled edge will be shaded to appear hard. The default Smoothing Angle value is 30 degrees.
By default, Maya automatically adjusts the rounding to bevel an object based upon the object's geometry. If you select Automatically fit bevel to object, this option is dimmed. If Automatically fit bevel to object is not selected, use the Roundness slider or enter a value to round the bevel edges. You can set the Roundness to a negative number to create inward bevels.
Each original face is projected using a planar projection to produce UVs that incorporate the new faces resulting from the bevel. The boundaries of the original UV coordinates may be modified as a result.
UVs are incorporated into a UV map that maintains the UV boundaries that existed prior to the bevel. For best results, use an even value for the number of Segments.
Subdivides any faces that have large numbers of edges as a result of doing a bevel operation with more than one segment. The Subdivide Ngons option is turned on by default and can alternately be controlled within the Channel Box.
Controls how two intersecting beveled edges get joined when an intersecting non-beveled edge is involved. You can specify whether you want the recently beveled edges to be mitered or not by setting the Mitering Angle value as required.
If the angle between the two beveled edges is greater than the specified mitering angle, the beveled edges will not be mitered. The Mitering Angle feature is on by default and is set to 180 degrees.
Bevel uses this angle to decide whether it needs to insert extra edges. If your model still has unwanted edges, try increasing this value to remove them.
Lets you merge vertices automatically when beveling an edge without having to use the Merge Vertices feature separately. Coincident edges and their associated UVs are also merged automatically (within a specified threshold). The Merge Vertices attributes are turned on by default and can alternately be edited within the Channel Box.