Convert a smooth mesh preview to polygons

You can use a Smooth Mesh Preview to view and edit what a smoothed version of a mesh will look like. Once preview looks the way you want it, you can then apply the smoothed version directly to the affected mesh.

Note: Caching smooth meshes can cause poor performance and consume large amounts of memory. You can disable Smooth Mesh Preview using the Cache Smooth Meshes option in the Cached Playback Preferences.

To convert a smooth mesh preview to polygons

  1. Select the mesh(es) that you want to convert and ensure that Smooth Mesh Preview is turned on. See Preview a smoothed mesh.
  2. Select Modify > Convert > Smooth Mesh Preview to Polygons.

    The original version of the mesh (the cage) is smoothed using the Smooth Mesh Preview attributes. Maya copies these attributes to a new polySmooth node.

    Note: The Smooth Mesh Preview options are set in the Smooth Mesh section of the polyShape tab of the Attribute Editor. For more information on the Smooth Mesh Preview attributes, see Smooth Mesh.

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