To add a dynamic attribute to a particle shape
Creates a vector attribute consisting of three floating point values.
Creates a floating point attribute.
Creates an integer attribute.
Creates an attribute consisting of an on/off toggle.
Creates a string attribute that accepts alphanumeric entries as data entry.
Creates an attribute that accepts selections from an “enumerated” or drop-down list.
Creates a per object attribute that you can set to a single value that applies to every particle in the object. A vector scalar is considered a single value with three numbers.
Creates a per particle attribute. You can set this type of attribute to different values for each particle.
Minimum and Maximum set the lowest and highest values you can enter for the attribute in the Attribute Editor or Channel Box. Default sets the default value displayed for the attribute. Because you’re going to control the attribute’s value with an expression, you might want to skip entering values for these options.
An expression isn’t bound by the Minimum and Maximum values. The attribute receives whatever value you assign it in the expression. The expression can read the attribute’s Default value or any other value you give it in the Attribute Editor or Channel Box.
When you select Scalar, you can’t create a counterpart initial state attribute by turning on Add Initial State Attribute.
You can’t set Minimum, Maximum, or Default values for an Array attribute.
Minimum and Maximum set the lowest and highest values you can enter for the attribute in the Attribute Editor or Channel Box. Default sets the default value displayed for the attribute. Because you’re going to control the attribute’s value with an expression, you might want to skip entering values for these options.
An expression isn’t bound by the Minimum and Maximum values. The attribute receives whatever value you assign it in the expression. The expression can read the attribute’s Default value or any other value you give it in the Attribute Editor or Channel Box.
When you select Scalar, you can’t create a counterpart initial state attribute by turning on Add Initial State Attribute.
You can’t set Minimum, Maximum, or Default values for an Array attribute.
The new attribute appears under the Extra Attributes section of the Attribute Editor. Although the attribute name is always spelled with an uppercase first letter in the Attribute Editor, you must use the exact spelling shown in the Expression Editor, whether lowercase or uppercase.
When you add a dynamic attribute to an object, the attribute names appear in the Expression Editor’s Attributes list.