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lightlink [-break] [-hierarchy boolean] [-light name] [-make] [-object name] [-sets boolean] [-shadow] [-shapes boolean] [-transforms boolean] [-useActiveLights] [-useActiveObjects]
objects
lightlink is undoable, queryable, and NOT editable.
This command is used to make, break and query light linking
relationships between lights/sets of lights and objects/sets of
objects.
If no make, break or query flag is specified and both lights and
objects flags are present, the make flag is assumed to be specified.
If no make, break or query flag is specified and only one of the
lights and objects flags is present, the query flag is assumed to be
specified.
You can specify as many lights and objects as you like, using the
multiuse -light and -object flags.
A better way to perform light linking is to make sets of lights and
sets of geometry. If you create a set which contains lights (such as
the ceiling lights in your scene) and a set which contains geometry
(such as the geometry of your character), you can then link the
set containing lights with the set containing geometry
in order to get those lights to illuminate those pieces of geometry.
In addition, you can add and remove lights and geometry from their
respective sets without having to make and break light links.
string | Single element command result |
string[] | Multi element command result |
In query mode, return type is based on queried flag.
ambientLight, directionalLight, exclusiveLightCheckBox, lightList, pointLight, spotLight, spotLightPreviewPort
break, hierarchy, light, make, object, sets, shadow, shapes, transforms, useActiveLights, useActiveObjects
Long name (short name) |
Argument types |
Properties |
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-break(-b)
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The presence of this flag on the command indicates that the
command is being invoked to break links between lights and
renderable objects.
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-hierarchy(-h)
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boolean
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When querying, specifies whether the result should include the
hierarchy of transforms above shapes linked to the queried
light/object. The transforms considered part of the hierarchy do
not include the transform immediately above the shape. Default
is true.
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-light(-l)
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name
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The argument to the light flag specifies a node to be used by
the command in performing the action as if the node is a light.
This is a multiuse flag -- many light nodes can be specified in
a single invocation of the lightlink command.
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-make(-m)
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The presence of this flag on the command indicates that the
command is being invoked to make links between lights and
renderable objects.
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-object(-o)
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name
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The argument to the object flag specifies a node to be used by
the command in performing the action as if the node is an object.
This is a multiuse flag -- many object nodes can be specified in
a single invocation of the lightlink command.
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-sets(-set)
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boolean
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When querying, specifies whether the result should include sets
linked to the queried light/object. Default is true.
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-shadow(-shd)
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Specify that shadows are to be linked.
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-shapes(-shp)
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boolean
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When querying, specifies whether the result should include shapes
linked to the queried light/object. Default is true.
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-transforms(-t)
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boolean
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When querying, specifies whether the result should include
transforms immediately above shapes linked to the queried
light/object. Default is true.
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-useActiveLights(-ual)
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Specify that active lights are to be used.
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-useActiveObjects(-uao)
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Specify that active objects are to be used.
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can be used more than once in a command.
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lightlink -light spotLight1 -light pointLight2 -object apple -object orange -object banana -light ambientLight4;
// causes a light link to be "created between" each of the lights
// spotLight1, pointLight2, ambientLight4 and each of the objects
// apple, orange, banana. This creates 9 links. Note that no make,
// break or query flag is specified so make is assumed since both
// lights and objects are specified.
lightlink -make -light ceilingLightSet -object apple;
// causes a light link to be "created between" the ceiling lights and
// the apple geometry. If apple is already illuminated by
// ceilingLightSet, then nothing changes and a warning is produced.
lightlink -object stillLifeSet -light spotLight1;
// causes a light link to be "created between" spotLight1 and the still
// life. If stillLifeSet is already illuminated by spotLight1, then
// nothing changes and a warning is produced. Note: no make, break or
// query flag is specified so the make flag is assumed since both lights
// and objects are specified.
lightlink -light ceilingLightSet -light floorLightSet -object tableAndChairsSet;
// causes a light link to be "created between" each of the light sets
// ceilingLightSet, floorLightSet and the object set tableAndChairsSet.
lightlink -query -light ceilingLightSet;
// will return a string array of objects which are illuminated by the
// set ceilingLightSet. For example, the return value might be:
// stillLifeSet table chair floor roomWallsSet binky
lightlink -query -object apple;
// will return a string array of lights which illuminate the object
// apple. For example, the return value might be ceilingLightSet
// spotLight1 spotLight2 ambientLight1
lightlink -object apple;
// will return a string array of lights which illuminate the object
// apple. For example, the return value might be ceilingLightSet
// spotLight1 spotLight2 ambientLight1. Note that no make, break
// or query flag is specified, so query is assumed since no lights
// are specified.
lightlink -break -light ceilingLightSet -object apple;
// causes the light set ceilingLightSet to no longer illuminate the
// object apple. If ceilingLightSet was already not illuminating apple,
// nothing changes and a warning is produced.