Go to: Synopsis. Return value. Related. Flags. MEL examples.

Synopsis

move [-absolute] [-componentOffset] [-componentSpace] [-constrainAlongNormal] [-deletePriorHistory boolean] [-localSpace] [-moveX] [-moveXY] [-moveXYZ] [-moveXZ] [-moveY] [-moveYZ] [-moveZ] [-objectSpace] [-orientJoint string] [-parameter] [-preserveChildPosition] [-preserveGeometryPosition] [-preserveUV] [-reflection] [-reflectionAboutBBox] [-reflectionAboutOrigin] [-reflectionAboutX] [-reflectionAboutY] [-reflectionAboutZ] [-reflectionTolerance float] [-relative] [-rotatePivotRelative] [-scalePivotRelative] [-secondaryAxisOrient string] [-symNegative] [-worldSpace] [-worldSpaceDistance] [-xformConstraint string] float float float [objects]

move is undoable, NOT queryable, and NOT editable.

The move command is used to change the positions of geometric objects.

The default behaviour, when no objects or flags are passed, is to do a absolute move on each currently selected object in the world space. The value of the coordinates are interpreted as being defined in the current linear unit unless the unit is explicitly mentioned.

When using -objectSpace there are two ways to use this command. If numbers are typed without units then the internal values of the object are set to these values. If, on the other hand a unit is specified then the internal value is set to the equivalent internal value that represents that world-space distance.

The -localSpace flag moves the object in its parent space. In this space the x,y,z values correspond directly to the tx, ty, tz channels on the object.

The -rotatePivotRelative/-scalePivotRelative flags can be used with the -absolute flag to translate an object so that its pivot point ends up at the given absolute position. These flags will be ignored if components are specified.

The -worldSpaceDistance flag is a modifier flag that may be used in conjunction with the -objectSpace/-localSpace flags. When this flag is specified the command treats the x,y,z values as world space units so the object will move the specified world space distance but it will move along the axis specified by the -objectSpace/-localSpace flag. The default behaviour, without this flag, is to treat the x,y,z values as units in object space or local space. In other words, the worldspace distance moved will depend on the transformations applied to the object unless this flag is specified.

Return value

None

Related

rotate, scale, xform, xformConstraint

Flags

absolute, componentOffset, componentSpace, constrainAlongNormal, deletePriorHistory, localSpace, moveX, moveXY, moveXYZ, moveXZ, moveY, moveYZ, moveZ, objectSpace, orientJoint, parameter, preserveChildPosition, preserveGeometryPosition, preserveUV, reflection, reflectionAboutBBox, reflectionAboutOrigin, reflectionAboutX, reflectionAboutY, reflectionAboutZ, reflectionTolerance, relative, rotatePivotRelative, scalePivotRelative, secondaryAxisOrient, symNegative, worldSpace, worldSpaceDistance, xformConstraint
Long name (short name) Argument types Properties
-absolute(-a) create
Perform an absolute operation.
-componentOffset(-co) create
Move components individually in local space
-componentSpace(-cs) create
Move in local component space
-constrainAlongNormal(-xn) create
When true, transform constraints are applied along the vertex normal first and only use the closest point when no intersection is found along the normal.
-deletePriorHistory(-dph) boolean create
If true then delete the history prior to the current operation.
-localSpace(-ls) create
Move in local space
-moveX(-x) create
Move in X direction
-moveXY(-xy) create
Move in XY direction
-moveXYZ(-xyz) create
Move in all directions (default)
-moveXZ(-xz) create
Move in XZ direction
-moveY(-y) create
Move in Y direction
-moveYZ(-yz) create
Move in YZ direction
-moveZ(-z) create
Move in Z direction
-objectSpace(-os) create
Move in object space
-orientJoint(-oj) string create
Default is xyz.
-parameter(-p) create
Move in parametric space
-preserveChildPosition(-pcp) create
When true, transforming an object will apply an opposite transform to its child transform to keep them at the same world-space position. Default is false.
-preserveGeometryPosition(-pgp) create
When true, transforming an object will apply an opposite transform to its geometry points to keep them at the same world-space position. Default is false.
-preserveUV(-puv) create
When true, UV values on translated components are projected along the translation in 3d space. For small edits, this will freeze the world space texture mapping on the object. When false, the UV values will not change for a selected vertices. Default is false.
-reflection(-rfl) create
To move the corresponding symmetric components also.
-reflectionAboutBBox(-rab) create
Sets the position of the reflection axis at the geometry bounding box
-reflectionAboutOrigin(-rao) create
Sets the position of the reflection axis at the origin
-reflectionAboutX(-rax) create
Specifies the X=0 as reflection plane
-reflectionAboutY(-ray) create
Specifies the Y=0 as reflection plane
-reflectionAboutZ(-raz) create
Specifies the Z=0 as reflection plane
-reflectionTolerance(-rft) float create
Specifies the tolerance to findout the corresponding reflected components
-relative(-r) create
Perform a operation relative to the object's current position
-rotatePivotRelative(-rpr) create
Move relative to the object's rotate pivot point.
-scalePivotRelative(-spr) create
Move relative to the object's scale pivot point.
-secondaryAxisOrient(-sao) string create
Default is xyz.
-symNegative(-smn) create
When set the component transformation is flipped so it is relative to the negative side of the symmetry plane. The default (no flag) is to transform components relative to the positive side of the symmetry plane.
-worldSpace(-ws) create
Move in world space
-worldSpaceDistance(-wd) create
Move is specified in world space units
-xformConstraint(-xc) string create
Apply a transform constraint to moving components.
  • none - no constraint
  • surface - constrain components to the surface
  • edge - constrain components to surface edges
  • live - constraint components to the live surface

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can be used more than once in a command.

MEL examples

polySphere;
move 1 1 1;
move -y 5;
move -relative -objectSpace -worldSpaceDistance 1in 1in 1in;
move -absolute 0 0 0 pSphere1;

// To specify one or more object(s), all three lengths must be specified,
// although not all values may actually be used. For example, with the -y flag,
// all three values are required, but only the first is applied for the y
// operation; in the following example, only the value 5 is used, and the other
// two values could be anything:
//
move -y 5 3.14159 2.71828 "pSphere1";