transferAttributes is undoable, queryable, and editable.
Samples the attributes of a source surface (first argument) and
transfers them onto a target surface (second argument).
In query mode, return type is based on queried flag.
Long name (short name) |
Argument types |
Properties |
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after(af)
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boolean
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If the default behavior for insertion/appending into/onto
the existing chain is not the desired behavior then this flag
can be used to force the command to place the deformer
node after the selected node in the chain even if
a new geometry shape has to be created in order to do so.
Works in create mode (and edit mode if the deformer has
no geometry added yet).
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afterReference(ar)
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boolean
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The -afterReference flag is used to specify deformer ordering in a hybrid way that
choses between -before and -after automatically. If the geometry being
deformed is referenced then the -after mode is used when adding the new deformer,
otherwise the -before mode is used. The net effect when using -afterReference to build
deformer chains is that internal shape nodes in the deformer chain will only
appear at reference file boundaries, leading to lightweight deformer networks that
may be more amicable to reference swapping.
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before(bf)
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boolean
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If the default behavior for insertion/appending into/onto
the existing chain is not the desired behavior then this flag
can be used to force the command to place the deformer
node before the selected node in the chain even if
a new geometry shape has to be created in order to do so.
Works in create mode (and edit mode if the deformer has
no geometry added yet).
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colorBorders(clb)
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uint
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Controls whether color borders are preserved when transferring color
data. If this is non-zero, any color borders will be mapped onto the nearest
edge on the target geometry. 0 means any color borders will be
smoothly blended onto the vertices of the target geometry.
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components(cmp)
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boolean
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Returns the components used by the deformer
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deformerTools(dt)
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boolean
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Returns the name of the deformer tool objects (if any)
as string string ...
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exclusive(ex)
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string
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Puts the deformation set in a deform partition.
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flipUVs(fuv)
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uint
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Controls how sampled UV data is flipped before being transferred
to the target. 0 means no flipping; 1 means UV data is flipped in the
U direction; 2 means UV data is flipped in the V direction; and 3 means
it is flipped in both directions. In conjunction with mirroring, this
allows the creation of symmetric UV mappings (e.g. the left hand side of the
character on one side of the UV map, the right hand side on the other).
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frontOfChain(foc)
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boolean
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This command is used to specify that the new deformer
node should be placed ahead (upstream) of existing deformer
and skin nodes in the shape's history (but not ahead of
existing tweak nodes). The input to the
deformer will be the upstream shape rather than the visible
downstream shape, so the behavior of this flag is the most
intuitive if the downstream deformers are in their reset
(hasNoEffect) position when the new deformer is added.
Works in create mode (and edit mode if the deformer has
no geometry added yet).
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geometry(g)
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string
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The specified object will be added to the list of
objects being deformed by this deformer object, unless
the -rm flag is also specified. When queried, this flag
returns string string string ...
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geometryIndices(gi)
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boolean
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Complements the -geometry flag in query mode. Returns
the multi index of each geometry.
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ignoreSelected(ignoreSelected)
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boolean
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Tells the command to not deform objects on the
current selection list
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includeHiddenSelections(ihs)
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boolean
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Apply the deformer to any visible and hidden objects in the selection list.
Default is false.
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matchChoice(mch)
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uint
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When using topological component matching, selects between possible matches.
If the meshes involved in the transfer operation have symmetries in their
topologies, there may be more than one possible topological match.
Maya scores the possible matches (by comparing the shapes of the meshes)
and assigns them an index, starting at zero.
Match zero, the default, is considered the best, but in the event that Maya
chooses the wrong one, changing this value will allow the user to explore the
other matches.
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name(n)
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string
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Used to specify the name of the node being created.
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parallel(par)
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boolean
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Inserts the new deformer in a parallel chain to any existing deformers in
the history of the object. A blendShape is inserted to blend the parallel
results together.
Works in create mode (and edit mode if the deformer has
no geometry added yet).
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prune(pr)
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boolean
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Removes any points not being deformed by the deformer in
its current configuration from the deformer set.
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remove(rm)
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boolean
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Specifies that objects listed after the -g flag should
be removed from this deformer.
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sampleSpace(spa)
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uint
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Selects which space the attribute transfer is performed in.
0 is world space, 1 is model space, 4 is component-based, 5 is topology-based. The default is world space.
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searchMethod(sm)
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uint
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Specifies which search method to use when correlating points.
0 is closest along normal, 3 is closest to point. The default is closest to point.
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searchScaleX(ssx)
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float
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Specifies an optional scale that should be applied to the x-axis
of the target model before transferring data. A value of 1.0 (the
default) means no scaling; a value of -1.0 would indicate mirroring
along the x-axis.
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searchScaleY(ssy)
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float
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Specifies an optional scale that should be applied to the y-axis
of the target model before transferring data. A value of 1.0 (the
default) means no scaling; a value of -1.0 would indicate mirroring
along the y-axis.
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searchScaleZ(ssz)
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float
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Specifies an optional scale that should be applied to the z-axis
of the target model before transferring data. A value of 1.0 (the
default) means no scaling; a value of -1.0 would indicate mirroring
along the z-axis.
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selectedComponents(cms)
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boolean
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Returns the components used by the deformer that are currently selected.
This intersects the current selection with the components affected by the deformer.
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sourceColorSet(scs)
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string
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Specifies the name of a single color set on the source surface(s) that
should be transferred to the target. This value is only used when
the operation is configured to transfer a single color set (see the
transferColors flag).
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sourceUvSet(suv)
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string
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Specifies the name of a single UV set on the source surface(s) that
should be transferred to the target. This value is only used when
the operation is configured to transfer a single UV set (see the
transferUVs flag).
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sourceUvSpace(sus)
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string
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Specifies the name of the UV set on the source surface(s) that
should be used as the transfer space. This value is only used when
the operation is configured to transfer attributes in UV space.
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split(sp)
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boolean
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Branches off a new chain in the dependency graph instead
of inserting/appending the deformer into/onto an
existing chain.
Works in create mode (and edit mode if the deformer has
no geometry added yet).
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targetColorSet(tcs)
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string
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Specifies the name of a single color set on the target surface that
should be receive the sampled color data. This value is only used when
the operation is configured to transfer a single color set (see the
transferColors flag).
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targetUvSet(tuv)
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string
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Specifies the name of a single UV set on the target surface that
should be receive the sampled UV data. This value is only used when
the operation is configured to transfer a single UV set (see the
transferUVs flag).
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targetUvSpace(tus)
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string
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Specifies the name of the UV set on the target surface( that
should be used as the transfer space. This value is only used when
the operation is configured to transfer attributes in UV space.
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transferColors(col)
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uint
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Controls color set transfer. 0 means no color sets are transferred,
1 means that a single color set (specified by sourceColorSet and targetColorSet)
is transferred, and 2 means that all color sets are transferred.
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transferNormals(nml)
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uint
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A non-zero value indicates vertex normals should be sampled
and written into user normals on the target surface.
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transferPositions(pos)
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uint
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A non-zero value indicates vertex position should be sampled,
causing the target surface to "wrap" to the source surface(s).
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transferUVs(uvs)
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uint
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Controls UV set transfer. 0 means no UV sets are transferred,
1 means that a single UV set (specified by sourceUVSet and targetUVSet)
is transferred, and 2 means that all UV sets are transferred.
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useComponentTags(uct)
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boolean
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When this flag is specified a setup using componentTags will be created.
This means no groupId, groupParts, tweak or objectSet nodes will be
created and connected to the new deformer.
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