Merge Maya Edits to USD
Select Merge Maya Edits to USD (PUSH), the following occurs:
- The connected prim with edits are merged back to USD.
- Once pushed, the prim is not connected anymore. The prim is connected when Edit as Maya is happening and the connectuon is lost after merge (the prim becomes a normal prim).
- Once pushed, the once connected prim is now visible in the viewport containing the new edits.
- The new edits on the prim are authored on the layer that has the editTarget.
Tip:
When translating data, track the progress of your change with the progress bar in the bottom left corner of your screen.
Important: After merging your edits to USD, if you go into the same prim and select Edit as Maya Data again, you will not see the construction history from the previous pulled Maya object.
Merge Maya edits to USD options
The options in this dialog are the same as typical export options; including Geometry, Materials, Animation and Advanced settings.
After building out the scope of your merge options, select from the following buttons:
- Merge: To complete your merge.
- Apply: To apply your settings.
- Close: To cancel the operation.
Important: When you merge edits to USD, the options in this dialog that you select can persist in Maya memory from the last time you merged and even in your last Maya session. Ensure you check these settings each time as your selections can be saved in Maya. You can also select Edit from the top left menu in this dialog to Save Settings or Reset Settings for any Maya data export processes.