USD objects in the Viewport

Maya's core viewport renderer VP2 supports fast load times of USD data. See the sections below to access visibility toggles and options based on the USD data you have selected in the Outliner or the Attribute Editor.

Tip: If you have a prim selected in the Viewport and you want the Outliner to focus on it, hover your mouse over the Outliner and press F.

Viewport display for prims

Viewport display for stages

Object Display

Purpose: Toggle purpose categories on and off to change their visibility in the viewport. Set the purpose of prims individually to use this category filter on the stage and witness the filter in the Viewport.

Note: These checkboxes can work simultaneously. For example, Proxy and Guide can both be toggled on.

Viewport renderer

The USD core provides a rendering framework called Hydra, which supports multiple rendering backends. The Maya to Hydra plug-in can be turned on in the Plug-in Manager (Windows > Settings/Preferences > Plug-in Manager > mtoh.mll). When on, you can select between the render delegates in the Renderer panel menu. Choose between the following two Renderer options:

Viewport display limitations

See the following Github discussion topic and for more information