Display Layer contextual menu

Display toggle options appear as you right-click a layer within the Display panel in the Channel Box/ Layer Editor.

Objects and Display Layers

Enact changes to prims in your current selected display layer when you righ-click and choose one of the following options from the contextual menu. You will be prompted to add, remove or select prims from a subsequent list to a display layer.

Set prims to Display Layer modes

Select a display layer and hover over the following options to enable a mode for prims on your display layers.

On Hover

Hover over the following options when you right-click one or multiple display layers to choose from mode options in the subcontext menu:

Display Layer modes

If available, the following display layer modes can be enacted to your choosing for any animated or non-animated prims on display layers. All of the following options can also be accessed from right-clicking a display layer > selecting *Attributes to shift focus to the Attribute Editor > Drawing Override Options dropdown. Note: Even if you rename, reparent a prim or choose Edit as Maya, the prim will still exist in the Display Layer and hence the mode will persist. Even if you save the scene file and reopen it, the Display Layers will remain with the prims you have added.

Important: If Enable Overrides is checked in the Attribute Editor, then any draw override modes listed above will not apply (ie. Bounding Box, Full Detail, Shaded, Textured ).

Display Layer settings

The following options are available as you right-click a display layer.


Display Layer limitations