The Match options determine how a selected pose is pasted on the current character or object. 
		

Match options 
		  A. Translation 
		  B. Rotation 
		  C. 
		  Mirror 
		  D. 
		  Gravity 
		  E. Mirror Plane options
 
 
	  
You can match a pose to the location of the current character based on IK and FK Control rig effectors, Auxiliary effectors and pivots, or any object included in a Character Extension. 
	 
Note: The following match options also apply to object poses and object-pose manipulation. Matching channels between objects are automatically mapped together, while information in a pose about properties that an object does not have is ignored. For more information about object poses, see 
		
Mapping pose and keying group properties and 
		
Object pose workflow.