Anti-aliasing is used to blur the hard edges of your models in the display so they do not appear pixelated.
In the figure below, A is an illustration of a model’s edge without depending on pixels or scan lines is shown. Because the smallest unit of measurement is a pixel, the model is adapted by splitting its image into pixels. This results in an aliased, or jagged edge. To smooth this edge, each pixel is sampled at different locations to determine its color.
A. With antialiasing applied. B. Without antialiasing: the image is about to be over-sampled.
Remove the grid from your current camera when using anti-aliasing because MotionBuilder applies anti-aliasing to the grid as well as to models. See Showing the Viewer window grid for more on how to disable the grid in the Viewer window.
When this setting is activated, there is a brief pause as the scene is re-rendered. When this setting is disabled, anti-aliasing is not applied.
For best results, use a low intensity. The default setting is 0.78.
The software emulation of the accumulation buffer may decrease computer performance. See Anti-alisasing settings.