There are 16 HUD elements, which you can add to a HUD asset to display additional information (static and dynamic) regarding a scene in the Viewer.

The following table lists the static HUD elements and the information they display in the Viewer:
|  
				   Static HUD Elements  | 
 
				   Description  | 
|---|---|
|  
				   Bloop Slate  | 
 
				   Adds a bloop slate in the Viewer window. See Bloop Slate HUD Element.  | 
|  
				   Flash  | 
 
				   Flash animation saved in the .swf file format.  | 
|  
				   Record Light  | 
 
				   Record light  | 
|  
				   Rectangle  | 
 
				   Vector graphic, which you can use as a background or mask for static or dynamic content.  | 
|  
				   Text  | 
 
				   Text that you enter in the Content property text box. See the Properties of HUD Element section.  | 
|  
				   Texture  | 
 
				   Image, image sequence, or a video  | 
To display a texture from the HUD Texture element in the Viewer:
 button in the 
				  Texture property. 
				  The Textures folder with all the imported textures appear.
Alternatively, drag a texture from the Navigator > Textures folder and drop it in the Viewer.
To display a flash animation from the HUD Flash element in the Viewer:
 button in the 
				  Flash File Path property. 
				  The Open Directory window appears.
). However, the color changes to indicate the stages in recording. 
			 
|  
						   Record Light Color  | 
 
						   What button should you click in Transport Controls to make it appear?  | 
 
						   What does it indicate?  | 
|---|---|---|
|  
						   
  | 
 
						   Record  | 
 
						   Ready to record  | 
|  
						   
  | 
 
						   Play  | 
 
						   Recording is in progress  | 
|  
						   
  | 
 
						   Stop  | 
 
						   Stopped recording, and MotionBuilder is busy in the post-recording process. After the post-recording process, the record light turns grey (returns to the default state).  | 
The following table lists the dynamic HUD elements and the information they display in the Viewer:
|  
				   Dynamic HUD Elements  | 
 
				   Description  | 
|---|---|
|  
				   Timeline  | 
 
				   Adds a non-interactive timeline element. See Timeline HUD Element.  | 
|  
				   EditTime  | 
 
				   The current time of edit Timeline in frames or Timecode.  | 
|  
				   EditFrame  | 
 
				   The current time of the edit Timeline in frames, by default.  | 
|  
				   Action Time  | 
 
				   The current time of action Timeline in frames or TimeCode (minimum value is 0 and maximum value is the length of the scene).  | 
|  
				   Scene Frame Rate  | 
 
				   The selected frame rate per second (fps). The fps lowers with heavy scenes and raises with light scenes. The highest possible frame rate optimizes to experience smooth playback.  | 
|  
				   Take Name  | 
 
				   The name of current take. Value can be a number or string.  | 
|  
				   Camera Name  | 
 
				   Name of the camera to which the HUD belongs  | 
|  
				   Camera Focal Length  | 
 
				   Focal length of the camera to which the HUD belongs  | 
|  
				   Scene Name  | 
 
				   Name of the current scene  | 
|  
				   Free Memory  | 
 
				   The free memory in your system. Helps to determine whether you can load heavy scenes or not.  | 
You can also add any property of an object (cube, character, stereo camera, and so on) into a HUD element, and refer the value of the property in the scene.