Resistance Material

In this example, a distributed resistance material using free-area ratio is defined and assigned to a part:

m = new Material("Resistance");

m.name = "baffle";

p = m.property("Through-Flow K");

v = p.variation("Free Area Ratio");

v.setValue(0.25);

p.apply(v);

p = m.property("Normal Direction 1 K");

v = p.variation("Free Area Ratio");

v.setValue(0);

p.apply(v);

p = m.property("Normal Direction 2 K");

v = p.variation("Free Area Ratio");

v.setValue(0);

p.apply(v);

p = m.property("Conductivity");

v = p.variation("Constant");

v.setValue(5.18, "W/in-K");

m.alignment = "Cartesian";

m.setDirections("Global Z", "Global X", "Global Y");

a.select("BAFFLE");

a.applyMaterial(m);

A line-by-line description follows:

A new material object, m, is created, and Resistance is set as the material type. The material name is set to “baffle”. This is analogous to entering a name in the Name field on the Material Editor:

m = new Material("Resistance");

m.name = "baffle";

Creates a property object called “p”, and selects Through-Flow K as the property to edit:

p = m.property("Through-Flow K");

Creates a variation object called “v”, and sets the variation method to Free Area Ratio. The value of 0.25 is then assigned:

v = p.variation("Free Area Ratio");

v.setValue(0.25);

This step assigns the completed variation back to the property. It is the equivalent to hitting the Apply button on the Material Editor:

p.apply(v);

Normal Directions 1 and 2 to both vary with Free Area Ratio, and to both have a value of 0:

p = m.property("Normal Direction 1 K");

v = p.variation("Free Area Ratio");

v.setValue(0);

p.apply(v);

p = m.property("Normal Direction 2 K");

v = p.variation("Free Area Ratio");

v.setValue(0);

p.apply(v);

The thermal conductivity is set to a value of 5.2 W/in-K:

p = m.property("Conductivity");

v = p.variation("Constant");

v.setValue(5.2, "W/in-K");

The material is assigned to the part called “Baffle.” Cartesian is set as the orientation of the part, and the throughflow, and normal directions are set:

m.alignment = "Cartesian";

m.setDirections("Global Z", "Global X", "Global Y");

a.select("BAFFLE");

a.applyMaterial(m);