Compatible Features

The following list of Maya features are compatible with the Unreal Live Link plug-in.

Note:

Live Link is compatible with Maya 2020 and above, and Unreal Engine 5.0 and above.

(a) = Animation Sequence compatible.

(l) = Level Sequence compatible.

Feature What's compatible
Cameras (Maya name -> Unreal name)
  • Transforms (translate and rotate only) -> Location and Rotation (camera and cine camera) (l)
  • F Stop (DoF must be turned on) -> Current Aperture (cine camera only; Focus Method must be set to Manual)
  • Film Aspect Ratio -> Aspect Ratio (camera only)
  • Focal Length -> Current Focal Length (cine camera only)
  • Focus Distance (DoF must be turned on) -> Manual Focus Distance (cine camera only; Focus Method must be set to Manual)
  • Angle of View -> Field of View (camera only; values will not match 1:1 between Maya and Unreal)
  • Camera Aperture (mm) -> Sensor Width / Height (cine camera only)
Note: If Depth of Field is turned off in Maya, you must manually set the Focus method to Disable in Unreal.
Note: Before you can control the camera attributes, you need to install the LiveLinkCamera plug-in in Unreal.
Lights (point, directional, spotlight)
  • Transforms (l)
  • Color (l)
  • Intensity (l)
  • Cone Angle (spotlight only)
  • Penumbra Angle (spotlight only)
Joints
Blendshapes
  • Primary blendshape values (a)
    • Envelopes and Group Values must be set to 1
    • Maya blendshape target attribute names must match Unreal morph target names
Props
  • Transforms (l)
Time codes See Syncing with Timecodes for more information
Note:

For transforms, Rotation curves are baked to all Props, Cameras, and Lights. However, only keyed frames are sent for Translation.

Note:

You may notice that some camera attributes in Maya are read-only and thus not keyable. To send data from these attributes to Unreal, you must key Focal Length (to capture Angle of View) or Camera Aperture Inch (to capture Camera Aperture (mm) and *Film Aspect Ratio) instead.