The following list of Maya features are compatible with the Unreal Live Link plug-in.
Live Link is compatible with Maya 2020 and above, and Unreal Engine 5.0 and above.
(a) = Animation Sequence compatible.
(l) = Level Sequence compatible.
Feature | What's compatible |
---|---|
Cameras (Maya name -> Unreal name) |
Note: If Depth of Field is turned off in Maya, you must manually set the Focus method to Disable in Unreal. Note: Before you can control the camera attributes, you need to install the LiveLinkCamera plug-in in Unreal. |
Lights (point, directional, spotlight) |
|
Joints |
|
Blendshapes |
|
Props |
|
Time codes | See Syncing with Timecodes for more information |
For transforms, Rotation curves are baked to all Props, Cameras, and Lights. However, only keyed frames are sent for Translation.
You may notice that some camera attributes in Maya are read-only and thus not keyable. To send data from these attributes to Unreal, you must key Focal Length (to capture Angle of View) or Camera Aperture Inch (to capture Camera Aperture (mm) and *Film Aspect Ratio) instead.