Flush Transformations

Learn how to optimize the geometry with the Flush Transformation Nodes parameter in VRED.

Important:

Please note, there may be differences between your version of VRED and the video. See the video captions below for updated instructions.

learnMore icon For additional information on flush transformations, see the following:

Video captions: This tutorial will show you how to optimize the geometry with the Flush Transformation Nodes parameter in VRED. Create a standard primitive using Scene > Create Geometry > Cylinder. Click Create. In the Scenegraph, ensure the Cylinder node is selected. Notice the icon.

Now, let’s transform the primitive with the help of the different transformation tools. Access these with the hotkey combinations, Shift + W for move, Shift + E for rotate, and Shift + R for scale. Use the Shift key and click-drag the different parts of the manipulator to transform the cylinder. Notice, once we made modifications to the geometry, the icon in the Scenegraph changed.

In the Quick Access bar, click Transform to open the Transform module. Notice the Translate coordinates. Back in the Scenegraph, with the Cylinder node still selected, right-click to access the Scenegraph menu and select Edit > Show Optimize Module.

We will use the parameter Flush Transformation Nodes to optimize the geometry. This will reset the transformation coordinates. Click Optimize, then OK. When something is optimized, keep in mind, you cannot undo the action.

Notice the automatic updating of the Transform manipulator, as it has returned to its default position of 0, 0, 0. The geometry, however, retains its position, even though the transformation values were reset. And, its icon in the Scenegraph returns to its original state.