Overview

Get an overview of the functionality and structure of the Scenegraph in VRED.

Important:

Please note, there may be differences between your version of VRED and the video. See the video captions below for updated instructions.

Video captions: This tutorial will give you an overview of the functionality and structure of the Scenegraph in VRED Professional. To open the Scenegraph, select the Graph icon in the Quick Access bar. The Scenegraph offers you a survey of all objects that make up your scene. To make the construction of your scene more overseeable, a tree structure is used, which is headed on the top with the Root node. This means that all objects created in your scene will automatically be assigned beneath the Root node, which can't be deleted or edited, otherwise.

Through double-clicking a group node with the left mouse button, you can expand the tree structure of the group, revealing all its dependent objects. To reorganize or restructure nodes, we can, with our left mouse button held down, drag and drop objects as we please. You can split up the scenegraph to have a better overview while sorting and structuring your geometry.

To initiate a split scenegraph, please more your mouse cursor to the lower part of the scenegraph. Just above the icons of the scenegraph, you'll find a framed by dots area that turns light when navigated over. Hold down the left mouse button and pull the window in the upward direction to about the middle height of the render view.

As you can see, we have split the scenegraph and are now capable of ordering our nodes in an overseeable fashion. Now, please call up the scenegraph menu by clicking the right mouse button in our scenegraph window. It divides itself into the Create, Reference, Edit, Convert, Show/Hide, and Selection sections, and beyond that, it offers additional functionality to navigate the tree structure of the graph.

Via the Create function, you can create standardized base objects, lights, or new camera perspectives, as well as further nodes. These are automatically subordinated to the selected node. If no node was selected, they would be assigned to the Root node.

The Edit function allows you to edit or change your geometry and alike. With the Convert function, already existing nodes can be converted.