Multi Pass Material

Learn about Multi Pass materials in VRED.

learnMore icon For additional information on Multi Pass materials, see the following:

Video captions: Create a unicolor paint material and alter the base color to a reddish tone. Assign it to your geometry. Create a plastic material. Open the Diffuse Texture settings and load a texture. Under Repeat Mode UV, select Decal. Assign the material to the same geometry. The UVs for the texture on the door were previously created. Create a Multi Pass material. The Multi Pass material can display multiple materials in different layers on top of each other. The order of the materials can be changed. Drag the unicolor paint material and the plastic material via drag and drop onto the Multi Pass material. Assign the Multi Pass material to your geometry. The texture of the plastic material has an alpha channel that needs to be activated. Select the plastic material. Activate Use Alpha to utilize the alpha channel of the texture. In a Multi Pass material, you can arrange the order of the materials. The material at the top is laid down first. The order can be changed by executing the command, Move Up or Move Down, after calling upon the Multi Pass material menu with the right mouse button.