Learn about plastic materials in VRED.
For additional information on plastic materials, see the following:
Video captions: With Plastic Material, you can simulate a lot of surfaces, synthetics, textiles, leather, and much more can be displayed by using Plastic Material. On the Material Editor, create a plastic material, and assign it to a geometry. The plastic material’s Diffuse Color defines the material’s basic tint. The Gloss Color, however, defines the highlight color. Usually, this value should be set as white, because most objects, naturally, don’t have a highlight coloration. You can set the material’s roughness by using Roughness. The smaller the roughness, the smaller and more precise the highlight. The higher the roughness, the bumpier and more diffused and blurred the light reflection appears on the material. Therefore, you primarily define the material setting by using Roughness. To create a stone, set the Roughness at 20. To create leather, set to between 2 and 0.5. the default value of 0.04 is used to describe the reflection when at a right angle of view. This value is adjusted to the materials and, therefore, does not have to be changed for a realistic look. Please consider, when assigning a Plastic material to a texture, the geometry’s UV will be used automatically.