Learn how to color correct a sphere environment material in VRED.
Video captions: Select the sphere environment material. The standard name is Default_Environment. Sphere Environment Material is the base for the lighting of your scene. You should always assign it to a geometry which surrounds your scene. The file, Default_Environment.hdr, is used by default. To upload another texture, click on the folder icon next to Environment in the Sphere Environment Material settings. Open the Color Correction settings. You can control lighting power by adjusting the exposure. For vernier adjustments to texture use Hue-Shift, Contrast, Brightness, and Saturation. Reflected Saturation enables you to control individual color saturations separately.