Learn about tire materials in VRED.
For additional information on tire materials, see the following:
Video captions: Create a tire material and assign it to a geometry. The Tire Material offers similar settings to the Plastic Material. For further information, please review the material types, Plastic, tutorial. The Diffuse Color defines the diffuse base tone of a material. Via Glossy Color, you can define the color tone of the highlight. The Roughness controls the roughness of the material. The smaller the value, the sharper the highlight. The higher the roughness, the more diffuse and softer the reflection of light on the material behaves. Now, please open the Bump Texture settings. You can load two bump textures. Via Use Marking, the texture can be loaded, which will define the writing on the wheel, and will be projected, planar from the side. Use Profile defines the tire profile, which will be projected cylindrically from the center of the time. Bump Intensity controls how strongly the bump structure should take effect on the geometry. Now, open the Texture settings to place the textures on the geometry. With Rotation Axis, you can select the rotational axis of the geometry. Center X, Y, and Z permits the moving of the texture along all axes on top of the geometry. These values can automatically be inherited by the geometry. This can be achieved by selecting the object, and using the command, Get from Object. Repeat Profile U and V defines how many times the tire profile texture should be repeated on the geometry. Via Scale Marking, the size of the writing on the wheel can be adjusted. To combine the planar projection of the writing with the cylindrical projection of the tire profile, we have the possibility to blend the textures of the edges. With the Blend Position, the blending point can be adjusted. Additionally, you ca adopt the texture manually via Center X, Y, and Z.