Learn about antialiasing when rendering in VRED.
For additional information on antialiasing, see the following:
- Render Options Preferences (Reference)
- How to Use Realtime Antialiasing (How To)
Click here to view the Antialiasing video.
Video captions: Activate the Antialias button in your toolbar. Now, all edges in renderings will be smooth. If that Antialiasing mode is activated, edge smooth always starts after you cease navigation in the viewport. The period of time between letting go of the mouse and the start of edge smoothing can be defined in Preferences. Open Render Settings and go to General Settings. Here, you can determine how many image samples can be calculated. In other words, how much edge smoothing should take place. The chosen value decides the desired quality. The higher the value, the cleaner the image calculation. Because there is a significant improvement in OpenGL after only a few samples, a low number of samples is sufficient. You can see what percentage of the set samples are obtained on your mouse wheel and in the help line. The Pixel Filter defines how neighboring pixels per sample are calculated. With this, a degree of sharpness can be defined. The sharpest filters are B-Spline and Mitchell Netravali. The fastest filter is the Triangle filter. We recommend you set the pixel filter size to common values in order to prevent unwanted artifacts. You can also activate and deactivate antialiasing with the Spacebar.