Renderpasses

Learn how to set up renderpasses when raytracing in VRED.

learnMore icon For additional information on renderpasses, see the following:

Video captions: Please open the Renderpasses section in the File Output tab of the Render Settings. To be able to select the desired channels you want to generate, activate Export Renderpasses. All channels are created separately and saved at the same time. Select the intended passes you want to output. To get a realtime display of your renderpasses, please select, in the Visualization menu, Renderpasses Rendering and the desired passes. The Diffuse IBL describes the diffuse amount in the scene, which is exclusively lit by the HDR image. The Specular Reflection pass solely generates the specular reflections in the scene. The Ambient Occlusion pass produces a grayscale image that simulates the self-shadowing in the scene. Via the Material ID, colored masks can be generated which can find their use in compositing programs. This pass needs to be adjusted in advance in the Material settings of the respective geometry. To get a realistic rendering of your scene, activate Realistic Rendering. Open the Image section and set the path for saving the files and their format. Press the Render button to start the rendering. Open the folder you set for the saving of your renderings. As you can see, all activated renderpasses have been generated and named respectively.