Learn about rendering using the Renderer in VRED.
For additional information on rendering, see the following:
Video captions: VRED 6.0 generally provides 2 essential render modes. One of them is CPU and the other is GPU based. The GPU rendering is done in OpenGL. The raytracing works with the CPU. In the help line, you can see which one is currently being used.
RR-GL means Realistic Rendering OpenGL. The advantage of OpenGL mode is that near photo realistic results are obtained quickly. You can activate raytracing through the Raytracing button in the toolbar.
RR-RT means Realistic Rendering Raytracing. The advantages of raytracing are physically accurate light beams, realistic mirror images, and produced shadow casts.
VRED offers a near scalability through clustering, no matter how big the file is. As mentioned, you can switch between OpenGL and raytracing, as follows. Click on the Raytracing button, File menu, or on the hotkeys F3 and F4.
A unique advantage of VRED is how all shaders behave near identically in both render modes. With VRED, you don’t have to readjust when switching between OpenGL and raytracing modes.