Learn about new features and improvements in this release of VRED. For technical details and bug fixes, see the 2022.0 release notes and recommended system requirements to ensure Autodesk VRED products are running to their potential.
Click on the cards below for further information.
Community Link - Added a Community option with links to the VRED forum and Idea Station to the Help menu. Use it to share your knowledge, ask questions, collaborate on ideas, and explore popular VRED topics. Use the Design Studio Blog as a hub for hearing from our product teams, learning about product updates, new features, and release, as well as discussing technology trends and sharing tutorials and best practices.
To disable access to these and online stores, use the environment variable, VRED_DISABLE_WEB_ACCESS, that disables access to web content.
Web engines aren't affected by this.
Substance Engine 8 - Updated to the Substance Engine 8 to support the new Cross Section and Threshold filters, as well as the improved Tile Generator, Distance, and Curve nodes introduced with Substance Designer 2020.2 (10.2.0).
Intel® Open Image CPU Denoiser - VRED uses the Optix GPU Denoiser, when a user has a capable graphics card. We implemented the Intel® Open Image CPU Denoiser when they don't, but the denoiser option is activated. VRED will automatically use the Intel® Open Image CPU Denoiser as a fallback.
Evaluate Subframes - Improved our real-time rendering to now evaluate curves from the current time, independent of the animation framerate. A 24 or 25fps animation can now be played back smoothly at 60fps or more. We've also added Evaluate Subframes to the animation preferences, which is activated by default.
To quickly enable Evaluate Subframes, click the Open Animation Settings icon () pin the timeline.
Parallel import of PLMXML reference files - Parallelized the import of reference files in a PLMXML structure, when the PLMXML file is initiated by calling the load fuction in the scripting API.
PLMXML support in VRED Design - Added support for loading PLMXML structure files into VRED Design.
Mixed EXRs - Added support for writing more multilayer mixed format EXR files. This enables color channels and more to be written as 16bit float, while other passes like cryptomatte, depth, or position can be written as 32bit float.
Split Sum IBL - Implemented a new Split Sum IBL (Image-Based Lighting) approach. Use this to precompute the single scattering BRDF essential for image-based lighting.
Glass Shader - Fixed the glass shader, so there is no difference when rendered with GPU or CPU raytracing.
Precomputed and Precomputed + Reflections - Added Precomputed and Precomputed + Reflections to the Interactive and Still Frame Illumination Mode options in the Render Settings > Raytracing Quality tab. This adds pre-calculated ambient occlusion shadows to the rendering, comparable to the standard OpenGL rendering mode.
Cluster Image Compression - Provided better cluster image compression for float images, when using Glow, Glare, or Denoising.
Web Interface Calls - All existing web interface calls can now be done by a POST method with arguments encoded in the request body. The following encodings are supported: