MDL and MaterialX Updates

We added OpenGL, CPU raytracing, and GPU raytracing support for customizing MDL and MaterialX attributes like the displacement mapping and procedural noise.

Video captions: In VRED 2024.1 we further worked on our ongoing UI Modernization to improve the customer experience. We have also added new features which will increase your flexibility with your data pipeline and visual quality.

If you are working with Material X and MDL, I am happy to announce, that we have implemented the support for displacement maps. The displacement map will now be calculated correctly in OpenGL, CPU, and GPU raytracing. This can massively improve your visual quality.

We added these attributes to the Displacement section to control the displacement quality:

Please note, there are currently a few limitations for displacement mapping in MaterialX and MDL materials: