DLSS RR

DLSS vs DLSS RR

The new NVIDIA DLSS RR provides "close to noise free" images at much higher frame rates in raytracing. In comparison to the previous version of DLSS, the current version requires more performance, due to the rendering of additional buffers. However, the results in the 3D viewport are comparable, if not better, than Optix Denoising. At present, DLSS RR does not support alpha channels; therefore, it does not work with backplates.

To use the new DLSS RR, you will need the NVIDIA driver v.537.02; otherwise, VRED will default to using the DLSS from version 2024.1.

Video captions: And last but not least, we have implemented NVIDIA's latest DLSS version 3.5. DLSS or “deep learning super sampling” is the AI driven technology that creates higher-quality raytraced images. See here a comparison between the old DLSS and the new one.

You can clearly see the better visual quality and less noise. And this can mean for you also a much higher performance and framerate at the end.

See here where I am using the same scene with and without DLSS.

This is really a game changer as I can increase my framerate and performance of the scene immensely.

So your workflow and output is much faster and you can make decisions much quicker.

Thanks for watching the video.