Selecting Objects in the Viewport

The following table provides instructions for selecting and deselecting objects:

To: Do this:
Select an object Shift+LMB-click the object
Deselect an object Shift+RMB-click the object
Deselect all Shift+RMB-click in empty space
Select objects fully enclosed in the selection frame Shift+LMB-drag from top left to bottom right
Select objects fully and partially enclosed in the selection frame Shift+LMB-drag from bottom right to top left
Deselect objects in the selection frame Shift+RMB-drag
Add an object to a selection Ctrl+Shift+LMB-click the object
Remove an object from a selection Ctrl+Shift+RMB-click the object or on an empty space to clear the selection

Select Specific Elements of an Object

Shift+MMB-click the object, then select the option you want:

How to Change Selection Behavior

  1. In the Menu Bar, click Edit > Selection.

  2. Choose a selection behavior:

    • Make Normals Consistent - When flipping normals using Alt-click, the vertex and face normals of each selected object will be made consistent, that is, pointed in the same direction.
    • Use Depth Selection - Enables you to select all objects within the selection frame, whether they are behind another object or not.
    • Select Components - Enables you to select individual surface patches inside a shell, geometries (meshes, lines, points), and light sources. Choose option from the list.