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getCollisionActiveObjects (string $nParticleShape)
string[] : List of pathnames indexed by particle. If a particle did not collide with an active object in the previous frame then the entry for that particle will contain an empty string. |
Variable Name | Variable Type | Description |
---|---|---|
$nParticleShape | string | nParticle shape |
// Return list of active collision shapes for "nParticleShape1" getCollisionActiveObjects("nParticleShape1");